#pragma strict

function Start () {
	
	yield WaitForSeconds(1);
	var PlayerFires: PlayerFires = GameObject.Find("ShipPrefab").GetComponent(PlayerFires);	    
	var AlienMovment: AlienMovment = GameObject.Find("AlienPrefab").GetComponent(AlienMovment);
		AlienMovment.fires = true;
		AlienMovment.fired--;
	    Destroy(gameObject, 2);
	    PlayerFires.fires = true;
}

function Update () {
	
}